Pathfinder Compendium

Feat Details

This page includes all of the specific details of the selected feat as well as the Section 15 entry of the OGL for the product from which the feat comes.  Feats listed in the Prerequisites section should be linked as well.

Alter Spell Sound

Feat Category

Altering a spells sound is the first step on the path to silent casting.


Ability to cast spells.


Changes the sound a spell makes when cast, causing a -2 penalty to spellcraft checks to idetify the spell. So an electrical spell could sound like water, or a unidentifiable creatures roar.

The volume of the sound stays the same. Speech is not possible with this feat, neither is a specific creature, the sound is rather chaotic.

A spell affected by this feat uses a spell slot one level higher tha the spell's actual level.

Fantastic Feats Vol III - Spell Feats
  • Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.
  • System Reference Document © 2000, Wizards of the Coast, Inc; Authors: Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary Gygax and Dave Arneson.
  • Pathfinder RPG Reference Document. © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC. Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
  • Fantastic Feats Vol III - Spell Feats. © 2013, Ennead Games; Author: Christopher Kentlea.
  • The Book of Experimental Might. © 2008, Monte J. Cook. All rights reserved.
  • Tome of Horrors. © 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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