This page includes all of the specific details of the selected feat as well as the Section 15 entry of the OGL for the product from which the feat comes. Feats listed in the Prerequisites section should be linked as well.
You are especially skilled at creating astral constructs.
Able to manifest astral construct.
You gain additional menu options for astral constructs, as detailed below.
Armor Spikes (Ex): The construct’s body is covered in spikes, allowing the construct to deal an extra 1d6 points of piercing damage with a successful trample, constrict, bull rush, or grapple attack. The construct also can make a regular melee attack with the spikes, dealing 1d6 points of damage.
Dodge (Ex): The astral construct gains the Dodge feat even if it does not meet the prerequisites.
Psionic Attacks (Su): The astral construct’s attacks are treated as psionic for the purposes of overcoming damage reduction.
Might (Ex): The astral construct’s melee attacks deal an additional +1 point of damage.
Talons (Ex): The astral construct replaces its slam attacks with claw attacks that deal either slashing or piercing damage, chosen at time of manifestation.
Utility (Ex): Your construct can perform tasks for you. This can include such tasks as cleaning, cooking, or setting up camp, or any other activity that requires a
DC 10 or lower skill check. An astral construct with this option does not need to stay close to the manifester and will continue following any given order until given other instructions. You can select this menu option multiple times. Each time, the DC of skill checks the construct can attempt increases by 2. An astral construct with this option that is not used in combat has a duration of 1 hour / level. If it later enters combat, its duration resets to 1 round / level, but suffers a -2 penalty to its attack rolls.
Great Cleave (Ex): The astral construct gains the Great
Cleave feat even if it does not meet the prerequisites.
Improved Might (Ex): The astral construct’s melee attacks deal an additional +3 points of damage. This does not stack with the Might menu option.
Reach (Ex): The astral construct’s reach increases by 5 feet.
Stunning Fist (Ex): The astral construct gains the Stunning Fist feat even if it does not meet the prerequisites. The construct can use Stunning Fist with its slam attack.
Greater Might (Ex): The astral construct’s melee attacks deal an additional +5 points of damage. This does not stack with the Improved Might or Might menu option.
Tail Slap (Ex): The astral construct gains a tail, giving it a tail slap secondary attack. A tail slap deals 2d8 points of damage.