This page includes all of the specific details of the selected feat as well as the Section 15 entry of the OGL for the product from which the feat comes. Feats listed in the Prerequisites section should be linked as well.
You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
Smite evil class feature, base attackbonus +5.
While using your smite evil class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain half that bonus as a bonus on combat maneuver checks against the target of your smite. The effects of your smite evil feature return to normal at the start of your next turn.